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MMA Glossary: 200+ Terms Every Fan and Fighter Should Know

Mixed martial arts is a sport shaped by multiple disciplines and constant evolution, boasting a unique and dynamic vocabulary. Often described as the most complete form of combat sport, MMA has a language filled with technical terms and gym-born phrases that capture the complexity of the fight. Whether you’re a seasoned fan or new to the world of MMA, understanding the lingo adds depth and appreciation to the experience.
Basic MMA Terminology
- Armbar: A submission hold targeting the elbow joint, applying pressure to hyperextend or break the arm.
- BJJ (Brazilian Jiu-Jitsu): A grappling martial art focusing on ground fighting, submissions, and positional control.
- Cage: The enclosed fighting area, typically an octagon shape, where MMA bouts take place.
- Cardio: A fighter's cardiovascular endurance and ability to maintain a high pace throughout a fight.
- Clinch: A close-quarters position where fighters grapple, jockey for position, and attempt takedowns or strikes.
- Decision: The outcome of a fight determined by the judges' scorecards if it goes the full distance without a finish.
- Elbow: A devastating striking weapon used in close range, often resulting in cuts and knockdowns.
- Fight Camp: The intensive training period leading up to a fight, typically involving sparring, conditioning, and strategy development.
- Gassed: When a fighter is exhausted and unable to maintain their pace, often due to poor conditioning or a grueling fight.
- Gi: The traditional uniform worn in Brazilian Jiu-Jitsu, consisting of a jacket, pants, and belt.
- Grappling: The aspect of MMA involving wrestling, takedowns, and ground fighting, aiming for control and submissions.
- Ground and Pound: A dominant position where a fighter controls their opponent on the ground and delivers strikes.
- Judges: The officials responsible for scoring each round and determining the winner in the absence of a finish.
- Main Event: The featured fight on a card, typically involving the most high-profile fighters and championship bouts.
- Mount: A dominant ground position where one fighter sits on their opponent's chest, controlling their movement and delivering strikes.
- No Contest: A fight that ends prematurely due to an accidental foul or injury, resulting in no winner or loser.
- Octagon: The eight-sided cage where most MMA fights take place, providing a contained and safe fighting environment.
- Pay-Per-View (PPV): A system where viewers pay a fee to watch a specific MMA event on television.
- Pound-for-Pound: A ranking comparing fighters' skills and accomplishments regardless of weight class.
- Referee: The official in charge of enforcing the rules during the fight, ensuring fair play and safety.
- Round: A five-minute segment of an MMA fight, separated by one-minute rest periods.
- Submission: A technique that forces an opponent to tap out or verbally submit, ending the fight.
- Tap Out: A physical or verbal signal of submission, indicating that a fighter can no longer continue.
- Technical Knockout (TKO): A stoppage by the referee when a fighter is deemed unable to continue due to injury or overwhelming dominance.
- Weight Class: The various weight divisions in MMA, ensuring fighters compete against opponents of similar size and strength.
- Wrestling: A grappling sport focused on takedowns, control, and pinning opponents to the ground.
- Catchweight Fight: A bout where both fighters agree to fight at a weight that does not fit into a traditional weight class.
- Feint: A deceptive movement meant to mislead the opponent into reacting defensively, creating openings for an attack.
- Fish Hook: An illegal move where a fighter uses their fingers to pull at the opponent's mouth, nostrils, or eyes.
- Cutting Off the Cage: A strategy where a fighter restricts their opponent's movement by limiting their escape routes inside the cage.
- Ground Control: A fighter’s ability to maintain dominant positions on the ground, controlling the opponent's movements.
Submission Techniques
- Arm Triangle Choke: A submission hold applied from side control or mount, using the attacker’s arm and shoulder to compress the opponent’s neck and carotid artery.
- Guillotine Choke: A choke where the attacker wraps an arm around the opponent’s neck from the front.
- Heel Hook: A dangerous leg lock targeting the ankle and knee joint.
- Kimura: A shoulder lock submission named after Masahiko Kimura.
- Omoplata: A shoulder lock using the legs to isolate the arm.
- Rear-Naked Choke: A choke applied from back control that restricts blood flow to the brain.
- Triangle Choke: A submission using the legs to trap the opponent’s neck and arm.
- Anaconda Choke: A front headlock choke compressing the neck using the arm.
- Baseball Choke: A choke using grip positioning similar to holding a baseball bat.
- Bulldog Choke: A front headlock choke applying pressure to the airway.
- D’Arce Choke: A choke threading an arm under the neck and locking on the bicep.
- Ezekiel Choke: A choke using the forearm across the neck, often from mount.
- Gogoplata: A rare choke using the shin to compress the trachea.
- Japanese Necktie: A choke combining arm pressure and leg control from the front headlock.
- Keylock: A shoulder lock similar to an Americana.
- Kneebar: A leg lock hyperextending the knee joint.
- Modified Ezekiel Choke: A variation of the Ezekiel applied from side control.
- Peruvian Necktie: A choke involving leg pressure around the neck and head.
- Rolling Kneebar: A kneebar entered by rolling into the submission.
- Scissor Sweep: A sweep using the legs to off-balance and reverse an opponent.
- Submission Defense: Techniques used to prevent or escape submissions.
- Americana: A shoulder lock applied by isolating the opponent’s arm.
- Von Flue Choke: A counter choke applied against a guillotine attempt.
- Toe Hold: A leg lock twisting the foot to apply pressure to the ankle and knee.
Striking Techniques
- Elbow: A close-range strike often causing cuts.
- Flying Knee: A jumping knee strike aimed at the head or body.
- Foot Stomp: A downward stomp to the opponent’s foot.
- Head Kick: A kick targeting the head.
- Inside Leg Kick: A kick to the inner thigh.
- Knee: A powerful strike using the knee.
- Leg Kick: A kick aimed at weakening the opponent’s legs.
- Overhand Right: A looping rear-hand punch.
- Push Kick (Teep): A front kick used to manage distance.
- Spinning Back Elbow: A spinning elbow strike.
- Spinning Backfist: A spinning strike using the back of the hand.
- Spinning Back Kick: A spinning kick to the body or head.
- Spinning Heel Kick: A spinning kick using the heel.
- Superman Punch: A punch thrown with exaggerated forward momentum.
- Switch Kick: A kick thrown after switching stance.
- Spinning Wheel Kick: A spinning heel kick delivered horizontally.
- Backfist: A strike with the back of the fist.
Grappling & Ground Techniques
- Back Mount: A dominant control position where a fighter controls the opponent from behind using hooks or a body triangle.
- Body Lock: A clinch grip where both arms wrap around the opponent’s torso to control position or set up takedowns.
- Body Triangle: A leg configuration from back control where the attacker locks their legs around the opponent’s waist to restrict movement.
- Butterfly Guard: An open guard using inside hooks with the feet to elevate and off-balance an opponent.
- Cage Control: Using positioning and pressure against the cage to limit an opponent’s movement and dictate where exchanges happen.
- Catch Wrestling: A grappling style focused on controlling, pinning, and submitting an opponent, influential in MMA.
- Closed Guard: A ground position where the bottom fighter wraps their legs around the opponent’s waist to control posture and set up attacks.
- Crucifix: A control position where the opponent’s arms are trapped, often allowing strikes and limiting defense.
- Double Leg Takedown: A takedown attack where the fighter drives in and captures both legs to bring the opponent to the ground.
- Full Mount: A top control position where the attacker sits on the opponent’s torso, enabling strikes and submissions.
- Guard: A ground position where the bottom fighter uses their legs to control distance, posture, and movement.
- Guard Passing: The process of moving around or through an opponent’s legs to achieve a dominant top position.
- Half Guard: A guard position where the bottom fighter traps one of the top fighter’s legs to control and set up sweeps or submissions.
- Inside Trip: A takedown where the attacker uses an inside leg hook or reap to off-balance and bring the opponent down.
- Mat Return: Bringing a standing opponent back to the ground after they begin to rise or after a takedown attempt.
- North-South Choke: A choke applied from a north-south position using shoulder and arm pressure to compress the neck.
- Open Guard: A guard position where the legs are not locked, allowing mobility for sweeps, submissions, and distance management.
- Over-Under Clinch: A clinch position where each fighter has one underhook and one overhook, used for control and takedown setups.
- Plum Clinch (Thai Clinch): A clinch using head control (often double collar ties) to set up knees and close-range strikes.
- Scramble: A fast, transitional exchange where both fighters fight for position after a takedown or positional change.
- Side Control: A dominant top position where the attacker controls the opponent from the side, often used to set up strikes or submissions.
- Single Leg Takedown: A takedown where the attacker captures one leg and uses leverage to bring the opponent down.
- Sprawl: A takedown defense where the fighter throws their hips back and down to neutralize a shot.
- Sweep: A technique from the bottom that reverses position and puts the attacker on top.
- Suplex: A takedown involving lifting and throwing an opponent, typically over the attacker’s body.
- Inverted Guard: A guard position where the bottom fighter inverts their body to create angles for attacks and transitions.
- Leg Lace: A control technique that traps both of an opponent’s legs together to limit movement and advance position.
- Cobra Clutch: A grappling hold applied around the neck and upper body to control posture and movement.
- Open Scoring: A scoring system where judges’ scores may be revealed during the fight, round by round.
- Walkout Gear: Clothing and equipment worn by fighters during their entrance to the cage.
- Octagon Control: A judging and strategy concept referring to who dictates positioning and where the fight takes place.
Fighter Archetypes
- Brawler: A fighter who relies on aggression, toughness, and power to overwhelm opponents.
- Counter Striker: A fighter who excels at timing and punishing opponents when they attack.
- Grappler: A fighter who specializes in takedowns, control, and ground-based offense.
- Gatekeeper: A seasoned fighter who tests rising contenders and separates prospects from top-level competition.
- Journeyman: An experienced fighter who competes frequently and provides tough opposition, but is not typically a title threat.
- Knockout Artist: A fighter known for finishing fights with devastating strikes.
- Point Fighter: A fighter who emphasizes clean scoring, movement, and winning rounds over chasing finishes.
- Pressure Fighter: A fighter who constantly advances, forcing exchanges and wearing down opponents through pace.
- Submission Specialist: A fighter known for consistently securing submission finishes.
- Veteran: A highly experienced fighter with years of competition and strategic awareness.
- Well-Rounded Fighter: A fighter skilled across striking, wrestling, and grappling with few weaknesses.
MMA Leagues & Championships
- Ultimate Fighting Championship (UFC): The largest global MMA promotion, featuring elite fighters across divisions.
- Bellator MMA: A major MMA organization known for high-level competition and tournament-style events.
- ONE Championship: A global combat sports promotion based in Asia, featuring MMA and other disciplines.
- Professional Fighters League (PFL): A promotion structured around regular-season fights leading to playoffs and a championship.
- Invicta FC: A women’s MMA promotion showcasing top female talent.
- Rizin Fighting Federation: A Japanese promotion known for spectacle and unique rule variations.
- Cage Warriors: A prominent European MMA promotion that has developed many top fighters.
- Legacy Fighting Alliance (LFA): A developmental league often seen as a pathway to larger promotions.
MMA Events & Culture
- Cage Announcer: The announcer who introduces fighters and reads official results inside the arena.
- Cutman: A corner specialist who treats cuts and swelling between rounds to keep a fighter able to continue.
- Fight Card: The scheduled lineup of bouts for an event.
- Fight Night Bonus: Extra money awarded for standout performances such as “Fight of the Night” or “Performance of the Night.”
- Main Card: The featured portion of an event, typically containing the biggest fights.
- Matchmaker: The person responsible for pairing fighters and building event lineups.
- Open Workout: A public training session held before an event for media and fans.
- Post-Fight Interview: An interview conducted immediately after a bout, often in the cage.
- Press Conference: A media event where fighters and promoters discuss upcoming fights.
- Trash Talk: Verbal hype, taunts, or promotional talk used to build interest in a fight.
- Walkout Music: The music a fighter chooses for their entrance.
- Weigh-In: The official pre-fight weight check to confirm fighters made their division limit.
- Call Out: When a fighter publicly challenges a specific opponent after a win.
MMA Rules & Judging
- Unified Rules of MMA: The standardized ruleset used by most major MMA organizations, ensuring consistency and safety across the sport.
- Rankings: Lists maintained by various organizations and media outlets, ranking fighters within each weight class based on their performance and accomplishments.
- Title Contender: A fighter who is considered a top contender for a championship belt, often based on their ranking and recent performances.
- Title Eliminator: A fight between two top contenders, with the winner earning a shot at the championship title.
- Decision Win: A victory awarded by the judges’ scorecards when a fight goes the full distance without a finish.
- Doctor Stoppage: When the ringside physician determines that a fighter is unable to continue due to injury, resulting in a TKO victory for their opponent.
- Exclusive Contract: A contract that binds a fighter to a specific MMA organization, preventing them from fighting for other promotions.
- Free Agent: A fighter who is not under contract with any specific MMA organization and can negotiate with multiple promotions.
- Interim Titles: Awarded in major organizations when the reigning champion is unable to defend their title.
- Champion Clause: A contractual clause that allows a champion to negotiate more favorable terms for title defenses.
- Contender Series: A reality show format used by some organizations to scout and sign new talent.
- Legacy Fighter: A fighter who has competed in multiple organizations throughout their career, often with a long and storied history in the sport.
- Promotional Rankings: Rankings maintained by individual MMA organizations, often used to determine title contenders and matchmaking decisions.
- Title Defense: A fight where the champion defends their title against a challenger.
Weight Classes
- Strawweight: Fighters weighing up to 115 pounds.
- Flyweight: Fighters weighing up to 125 pounds.
- Bantamweight: Fighters weighing up to 135 pounds.
- Featherweight: Fighters weighing up to 145 pounds.
- Lightweight: Fighters weighing up to 155 pounds.
- Welterweight: Fighters weighing up to 170 pounds.
- Middleweight: Fighters weighing up to 185 pounds.
- Light Heavyweight: Fighters weighing up to 205 pounds.
- Heavyweight: Fighters weighing up to 265 pounds.
- Catchweight: A fight agreed upon at a non-standard weight outside official divisions.
Slang & Expressions
- Beast Mode: A fighter entering an aggressive, dominant state.
- Banger: A fight that is highly entertaining, action-packed, and competitive.
- Can: A fighter considered an easy opponent, often used to pad another fighter’s record.
- Chinny: A fighter who is easily hurt or knocked out.
- Fight IQ: A fighter’s tactical intelligence and decision-making ability during a fight.
- Gatekeeper: A veteran fighter who tests whether prospects are ready for top-level competition.
- Glass Jaw: A fighter who is easily knocked out.
- Journeyman: A fighter with many bouts who often faces rising talent.
- Pillow Fists: A fighter who lacks knockout power.
- Smothered: When a fighter’s offense is neutralized by pressure or control.
- War: A brutally competitive fight with constant exchanges.